![]() In the main game, the minigame also appears: This minigame appears in The Silence as a "hacking" minigame for disarming a door and gaining access to an A.I. Clicking on the Reset button will revert the changes back to the default state of the puzzle. Having a source point connected to a destination point by powered lines will "complete a circuit". Rotating a line away from a powered line will "break the circuit", and therefore breaking the connection. Connecting another line with a powered line will have the power travel through that line as well. When a circuit line "connects" with the source point, "power" from the source will travel through that line. Clicking on a circuit line will rotate it in a counter-clockwise direction. ![]() On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). This minigame is an interactive puzzle which is played on a grid using the main screen as the display. Toggle each light until clicking the last light results in having the entire grid of lights turned Off. In a lock combination of the safe in the Science Quarters during The Kashima Incident.In the bomb disarming sequence during the Stellar Tether adventure.When a light is clicked, that light will switch between On and Off as well as the lights directly above, below and to the immediate left and right of it. This minigame is an interactive puzzle which is played on a grid using the interface's button system. Select the numbers whose sum will equal the given amount. Booting up the back up generators in Syri's Quest: The Genetic Opera.During the engine boot-up sequence during Fall of The Phoenix distress call.With these numbers, the player must choose the numbers that will total a given value. This minigame is a math puzzle in where the player is given a certain set of numbers. These minigames should not be confused with "contests," which rely more heavily on Captain Steele's stats rather than player interaction. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. While adventuring in the universe of Trials in Tainted Space, the player may run into a number of minigames that may or may-not be essential to the completion of various quests.
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